//reflection on caravan
// ---- Created with 3Dmigoto v0.6.164 on Mon Sep 23 16:35:29 2024
Texture3D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb4 : register(b4)
{
  float4 cb4[7];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[2];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[47];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[6];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[15];
}

cbuffer cb13 : register(b13)
{
  float4 cb13[27];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  float4 v2 : TEXCOORD1,
  float4 v3 : TEXCOORD2,
  float4 v4 : TEXCOORD3,
  float4 v5 : TEXCOORD4,
  float4 v6 : TEXCOORD5,
  float4 v7 : TEXCOORD6,
  float4 v8 : TEXCOORD7,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = t0.Sample(s1_s, v1.xy).xyzw;
  r1.xyzw = t1.Sample(s3_s, v1.xy).xyzw;
  r2.xyzw = cb0[4].xyzw * r0.xyzw;
  r0.xyz = r0.xyz * cb0[4].xyz + float3(-0.220916301,-0.220916301,-0.220916301);
  r0.xyz = r1.xxx * r0.xyz + float3(0.220916301,0.220916301,0.220916301);
  r0.w = -r1.x * 0.779083729 + 0.779083729;
  r1.xyz = r2.xyz * r0.www;
  r3.xyzw = t2.Sample(s2_s, v1.xy).xyzw;
  r3.x = r3.x * r3.w;
  r2.xy = r3.xy * float2(2,2) + float2(-1,-1);
  r2.xy = cb0[8].xx * r2.xy;
  r2.z = dot(r2.xy, r2.xy);
  r2.z = min(1, r2.z);
  r2.z = 1 + -r2.z;
  r2.z = sqrt(r2.z);
  r3.xyz = v4.xyz * r2.yyy;
  r3.xyz = v3.xyz * r2.xxx + r3.xyz;
  r2.xyz = v5.xyz * r2.zzz + r3.xyz;
  r3.x = dot(r2.xyz, r2.xyz);
  r3.x = rsqrt(r3.x);
  r2.xyz = r3.xxx * r2.xyz;
  
  
float4 s = StereoParams.Load(0);
float4 texFilter = IniParams.Load(int2(14,0));
float4 testeo = IniParams.Load(int2(90,0));
float cursor_showing  = IniParams[1].z;
float fov = cb13[17].x*cb13[17].x+cb13[18].x*cb13[18].x+cb13[19].x*cb13[19].x;	
v2.x-=s.x*s.y*cb13[9].x /fov;
v2.y-=s.x*s.y*cb13[10].x/fov;
v2.z-=s.x*s.y*cb13[11].x/fov;
  
  
  
  r3.x = dot(v2.xyz, v2.xyz);
  r3.x = rsqrt(r3.x);
  r3.xyz = v2.xyz * r3.xxx;
  r1.xyz = r1.xyz * r2.www;
  r3.w = 1 + -r0.w;
  o0.w = r2.w * r0.w + r3.w;
  r4.xyz = cb0[12].xyz * v6.yyy;
  r4.xyz = cb0[11].xyz * v6.xxx + r4.xyz;
  r4.xyz = cb0[13].xyz * v6.zzz + r4.xyz;
  r4.xyz = cb0[14].xyz + r4.xyz;
  r0.w = cmp(cb4[0].x == 1.000000);
  if (r0.w != 0) {
    r0.w = cmp(cb4[0].y == 1.000000);
    r5.xyz = cb4[2].xyz * v6.yyy;
    r5.xyz = cb4[1].xyz * v6.xxx + r5.xyz;
    r5.xyz = cb4[3].xyz * v6.zzz + r5.xyz;
    r5.xyz = cb4[4].xyz + r5.xyz;
    r5.xyz = r0.www ? r5.xyz : v6.xyz;
    r5.xyz = -cb4[6].xyz + r5.xyz;
    r5.yzw = cb4[5].xyz * r5.xyz;
    r0.w = r5.y * 0.25 + 0.75;
    r2.w = cb4[0].z * 0.5 + 0.75;
    r5.x = max(r2.w, r0.w);
    r5.xyzw = t4.Sample(s0_s, r5.xzw).xyzw;
  } else {
    r5.xyzw = float4(1,1,1,1);
  }
  r0.w = saturate(dot(r5.xyzw, cb2[46].xyzw));
  r2.w = dot(r4.xyz, r4.xyz);
  r4.xyzw = t3.Sample(s4_s, r2.ww).xyzw;
  r0.w = r4.x * r0.w;
  r4.x = v3.w;
  r4.y = v4.w;
  r4.z = v5.w;
  r2.w = dot(r4.xyz, r4.xyz);
  r2.w = rsqrt(r2.w);
  r5.xyz = r4.xyz * r2.www;
  r6.xyz = cb0[2].xyz * r0.www;
  r0.w = -r1.w * cb0[9].x + 1;
  r4.xyz = r4.xyz * r2.www + -r3.xyz;
  r1.w = dot(r4.xyz, r4.xyz);
  r1.w = max(0.00100000005, r1.w);
  r1.w = rsqrt(r1.w);
  r4.xyz = r4.xyz * r1.www;
  r1.w = dot(r2.xyz, -r3.xyz);
  r2.w = saturate(dot(r2.xyz, r5.xyz));
  r2.x = saturate(dot(r2.xyz, r4.xyz));
  r2.y = saturate(dot(r5.xyz, r4.xyz));
  r2.z = r2.y * r2.y;
  r2.z = dot(r2.zz, r0.ww);
  r2.z = -0.5 + r2.z;
  r3.x = 1 + -r2.w;
  r3.y = r3.x * r3.x;
  r3.y = r3.y * r3.y;
  r3.x = r3.y * r3.x;
  r3.x = r2.z * r3.x + 1;
  r3.y = 1 + -abs(r1.w);
  r3.z = r3.y * r3.y;
  r3.z = r3.z * r3.z;
  r3.y = r3.z * r3.y;
  r2.z = r2.z * r3.y + 1;
  r2.z = r3.x * r2.z;
  r2.z = r2.z * r2.w;
  r0.w = r0.w * r0.w;
  r0.w = max(0.00200000009, r0.w);
  r3.x = 1 + -r0.w;
  r3.y = abs(r1.w) * r3.x + r0.w;
  r3.x = r2.w * r3.x + r0.w;
  r1.w = r3.x * abs(r1.w);
  r1.w = r2.w * r3.y + r1.w;
  r1.w = 9.99999975e-06 + r1.w;
  r1.w = 0.5 / r1.w;
  r0.w = r0.w * r0.w;
  r3.x = r2.x * r0.w + -r2.x;
  r2.x = r3.x * r2.x + 1;
  r0.w = 0.318309873 * r0.w;
  r2.x = r2.x * r2.x + 1.00000001e-07;
  r0.w = r0.w / r2.x;
  r0.w = r1.w * r0.w;
  r0.w = 3.14159274 * r0.w;
  r0.w = max(9.99999975e-05, r0.w);
  r0.w = sqrt(r0.w);
  r0.w = r0.w * r2.w;
  r1.w = dot(r0.xyz, r0.xyz);
  r1.w = cmp(r1.w != 0.000000);
  r1.w = r1.w ? 1.000000 : 0;
  r0.w = r1.w * r0.w;
  r2.xzw = r6.xyz * r2.zzz;
  r3.xyz = r0.www * r6.xyz;
  r0.w = 1 + -r2.y;
  r1.w = r0.w * r0.w;
  r1.w = r1.w * r1.w;
  r0.w = r1.w * r0.w;
  r4.xyz = float3(1,1,1) + -r0.xyz;
  r0.xyz = r4.xyz * r0.www + r0.xyz;
  r0.xyz = r3.xyz * r0.xyz;
  r0.xyz = r1.xyz * r2.xzw + r0.xyz;
  r0.w = v2.w / cb1[5].y;
  r0.w = 1 + -r0.w;
  r0.w = cb1[5].z * r0.w;
  r0.w = max(0, r0.w);
  r0.w = cb3[1].x * r0.w;
  r0.w = -r0.w * r0.w;
  r0.w = exp2(r0.w);
  o0.xyz = r0.www * r0.xyz;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.164 on Mon Sep 23 16:35:29 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyz         6     NONE   float   xyz
// TEXCOORD                 6   xyz         7     NONE   float
// TEXCOORD                 7   xyzw        8     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB0[15], immediateIndexed
dcl_constantbuffer CB1[6], immediateIndexed
dcl_constantbuffer CB2[47], immediateIndexed
dcl_constantbuffer CB3[2], immediateIndexed
dcl_constantbuffer CB4[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_temps 7
sample r0.xyzw, v1.xyxx, t0.xyzw, s1
sample r1.xyzw, v1.xyxx, t1.xyzw, s3
mul r2.xyzw, r0.xyzw, cb0[4].xyzw
mad r0.xyz, r0.xyzx, cb0[4].xyzx, l(-0.220916301, -0.220916301, -0.220916301, 0.000000)
mad r0.xyz, r1.xxxx, r0.xyzx, l(0.220916301, 0.220916301, 0.220916301, 0.000000)
mad r0.w, -r1.x, l(0.779083729), l(0.779083729)
mul r1.xyz, r0.wwww, r2.xyzx
sample r3.xyzw, v1.xyxx, t2.xyzw, s2
mul r3.x, r3.w, r3.x
mad r2.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r2.xy, r2.xyxx, cb0[8].xxxx
dp2 r2.z, r2.xyxx, r2.xyxx
min r2.z, r2.z, l(1.000000)
add r2.z, -r2.z, l(1.000000)
sqrt r2.z, r2.z
mul r3.xyz, r2.yyyy, v4.xyzx
mad r3.xyz, v3.xyzx, r2.xxxx, r3.xyzx
mad r2.xyz, v5.xyzx, r2.zzzz, r3.xyzx
dp3 r3.x, r2.xyzx, r2.xyzx
rsq r3.x, r3.x
mul r2.xyz, r2.xyzx, r3.xxxx
dp3 r3.x, v2.xyzx, v2.xyzx
rsq r3.x, r3.x
mul r3.xyz, r3.xxxx, v2.xyzx
mul r1.xyz, r2.wwww, r1.xyzx
add r3.w, -r0.w, l(1.000000)
mad o0.w, r2.w, r0.w, r3.w
mul r4.xyz, v6.yyyy, cb0[12].xyzx
mad r4.xyz, cb0[11].xyzx, v6.xxxx, r4.xyzx
mad r4.xyz, cb0[13].xyzx, v6.zzzz, r4.xyzx
add r4.xyz, r4.xyzx, cb0[14].xyzx
eq r0.w, cb4[0].x, l(1.000000)
if_nz r0.w
  eq r0.w, cb4[0].y, l(1.000000)
  mul r5.xyz, v6.yyyy, cb4[2].xyzx
  mad r5.xyz, cb4[1].xyzx, v6.xxxx, r5.xyzx
  mad r5.xyz, cb4[3].xyzx, v6.zzzz, r5.xyzx
  add r5.xyz, r5.xyzx, cb4[4].xyzx
  movc r5.xyz, r0.wwww, r5.xyzx, v6.xyzx
  add r5.xyz, r5.xyzx, -cb4[6].xyzx
  mul r5.yzw, r5.xxyz, cb4[5].xxyz
  mad r0.w, r5.y, l(0.250000), l(0.750000)
  mad r2.w, cb4[0].z, l(0.500000), l(0.750000)
  max r5.x, r0.w, r2.w
  sample r5.xyzw, r5.xzwx, t4.xyzw, s0
else
  mov r5.xyzw, l(1.000000,1.000000,1.000000,1.000000)
endif
dp4_sat r0.w, r5.xyzw, cb2[46].xyzw
dp3 r2.w, r4.xyzx, r4.xyzx
sample r4.xyzw, r2.wwww, t3.xyzw, s4
mul r0.w, r0.w, r4.x
mov r4.x, v3.w
mov r4.y, v4.w
mov r4.z, v5.w
dp3 r2.w, r4.xyzx, r4.xyzx
rsq r2.w, r2.w
mul r5.xyz, r2.wwww, r4.xyzx
mul r6.xyz, r0.wwww, cb0[2].xyzx
mad r0.w, -r1.w, cb0[9].x, l(1.000000)
mad r4.xyz, r4.xyzx, r2.wwww, -r3.xyzx
dp3 r1.w, r4.xyzx, r4.xyzx
max r1.w, r1.w, l(0.001000)
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, r4.xyzx
dp3 r1.w, r2.xyzx, -r3.xyzx
dp3_sat r2.w, r2.xyzx, r5.xyzx
dp3_sat r2.x, r2.xyzx, r4.xyzx
dp3_sat r2.y, r5.xyzx, r4.xyzx
mul r2.z, r2.y, r2.y
dp2 r2.z, r2.zzzz, r0.wwww
add r2.z, r2.z, l(-0.500000)
add r3.x, -r2.w, l(1.000000)
mul r3.y, r3.x, r3.x
mul r3.y, r3.y, r3.y
mul r3.x, r3.x, r3.y
mad r3.x, r2.z, r3.x, l(1.000000)
add r3.y, -|r1.w|, l(1.000000)
mul r3.z, r3.y, r3.y
mul r3.z, r3.z, r3.z
mul r3.y, r3.y, r3.z
mad r2.z, r2.z, r3.y, l(1.000000)
mul r2.z, r2.z, r3.x
mul r2.z, r2.w, r2.z
mul r0.w, r0.w, r0.w
max r0.w, r0.w, l(0.002000)
add r3.x, -r0.w, l(1.000000)
mad r3.y, |r1.w|, r3.x, r0.w
mad r3.x, r2.w, r3.x, r0.w
mul r1.w, |r1.w|, r3.x
mad r1.w, r2.w, r3.y, r1.w
add r1.w, r1.w, l(0.000010)
div r1.w, l(0.500000), r1.w
mul r0.w, r0.w, r0.w
mad r3.x, r2.x, r0.w, -r2.x
mad r2.x, r3.x, r2.x, l(1.000000)
mul r0.w, r0.w, l(0.318309873)
mad r2.x, r2.x, r2.x, l(1.000000012E-07)
div r0.w, r0.w, r2.x
mul r0.w, r0.w, r1.w
mul r0.w, r0.w, l(3.14159274)
max r0.w, r0.w, l(0.000100)
sqrt r0.w, r0.w
mul r0.w, r2.w, r0.w
dp3 r1.w, r0.xyzx, r0.xyzx
ne r1.w, r1.w, l(0.000000)
and r1.w, r1.w, l(0x3f800000)
mul r0.w, r0.w, r1.w
mul r2.xzw, r2.zzzz, r6.xxyz
mul r3.xyz, r6.xyzx, r0.wwww
add r0.w, -r2.y, l(1.000000)
mul r1.w, r0.w, r0.w
mul r1.w, r1.w, r1.w
mul r0.w, r0.w, r1.w
add r4.xyz, -r0.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r0.xyz, r4.xyzx, r0.wwww, r0.xyzx
mul r0.xyz, r0.xyzx, r3.xyzx
mad r0.xyz, r1.xyzx, r2.xzwx, r0.xyzx
div r0.w, v2.w, cb1[5].y
add r0.w, -r0.w, l(1.000000)
mul r0.w, r0.w, cb1[5].z
max r0.w, r0.w, l(0.000000)
mul r0.w, r0.w, cb3[1].x
mul r0.w, r0.w, -r0.w
exp r0.w, r0.w
mul o0.xyz, r0.xyzx, r0.wwww
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
